GodTierPH guild emblem GODTIERPHRise Above. Fight As One.

SIEGE

Prepare the guild before war.

Use this page for siege timing, assignments, defense groups, push groups, and final reminders before the call starts.

Before Siege

Check gear and supplies

Confirm consumables, cards, resistance gear, voice comms, and party placement before assembly.

During Siege

Follow the shot caller

Push only when called, defend choke points, and avoid splitting from your assigned group.

After Siege

Review and improve

Post notes, screenshots, MVPs, and issues so the next siege gets cleaner.

FIND MY PARTY

Check your assigned party before Siege.

Search your character name to confirm your league, team, party number, team leader, party leader, and party members.

SIEGE WAR STRATEGY

Break defenses and hold the line.

Use these calls when the guild needs to break a stacked defense or protect our own choke points.

Attack Call

Strategy to break an enemy defense

  • Regroup first. Everyone should rebuff, eat all buff foods, and wait for the commander call.
  • Target priority is Wizards first, then Priests. Remove their AoE damage and support before pushing deeper.
  • Assassin Cross, pistol-build Night Watch, and Alithea should dive into the enemy group and cast all debuff skills.
  • Snipers must be ready to finish priority targets as soon as the enemy group is debuffed.
  • Lord Knights, Paladins, and Champions should pressure enemy Snipers and Gunners to distract their backline.
  • Wizards should continuously spam Storm Gust, Lord of Vermilion, and Meteor Storm on the enemy area.
  • High Priests should spam Sanctuary and Ruwach to reveal hidden players.
  • Machine Gun builds should keep Blazing Cavern active on the enemy stack.
Defense Call

Strategy to defend our position

  • Wizards should continuously spam Storm Gust, Lord of Vermilion, and Meteor Storm on the path area.
  • Alithea should spam Glacial Monolith and Overload to disrupt players entering the choke point.
  • Snipers should set traps along the path area and attack anyone who steps forward.
  • High Priests should spam Sanctuary and Ruwach to sustain the team and reveal hidden players.
  • Machine Gun builds should use Last Stand and hold damage pressure on the entrance path.
  • Lord Knights and Paladins should stay in front to cover the guild and block enemy movement.
  • Assassin Cross players should keep poison pressure active across the defense area.

SIEGE ROUTE

Secret passage to the Emperium.

Use this guide when the commander calls for palace entry. Watch the video to see the live route and timing.

Live Action

Watch the route first

Use this Siege route video as the movement reference during war calls.

Open video
Secret Passage Route

How to get to the Emperium

Follow these three maps when the commander calls for the secret passage route. Stay grouped, move fast, and use the portals in order.

Siege Map 1 showing the upper-left red portal secret passage entrance. Secret Passage
Step 1

Enter the upper-left red portal

On Siege Map 1, use the red portal on the upper-left side. This portal leads into the secret passage.

Siege Map 2 showing the green portal inside the secret passage route. Green Portal
Step 2

Go back and enter the green portal

Inside the secret passage area, turn back toward the green portal and enter it. This will teleport you into the main hall route.

Siege Map 3 showing the Emperium in the center of the room. Emperium
Step 3

Push to the center Emperium

On Siege Map 3, move toward the middle of the room and focus the Emperium. Clear defenders only when they block the push.